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Portal 2 wheatley
Portal 2 wheatley











portal 2 wheatley

Look below the dispenser, and put an orange portal there to catch the block when you hit the button. As you approach the original light lift, fire a new orange portal onto the floor to carry yourself up to the button. Look over to the floor on the side, and keep an eye on it. Put a blue portal at the end, and another on the wall to the left to reach the other portion of the test. Once you’re done staring at Wheatley’s “work,” drop down into the curl below you. Ride it up, and then drop off to reach the exit. Put the box into the field, and let the wave carry it to the button. Put one portal above the curl again, and another below the button. Grab it, carry it down and shoot a portal on to the floor and another on the wall to carry it back down to the entrance. Put the second portal there and ride the wave over to the cube. Look to the side of the room for the cube, and then look across from it for a section of wall. Walk forward to the new swirling light bridge (excursion funnel). Wheatley will open the exit for his test afterwards and take you up to the real testing grounds. Cross the empty moat and walk out, but follow the circle and to solve the test again. Push the button to drop the box on the button and solve the test. Walk out of the exit after he opens it, and follow the path into the next chamber. It seems that GLaDOS overestimated him, so we’ll need to play along a while longer. Grab one of the new cubes and drop it onto the button to bring Wheatley back. Just follow it around to the lift, and then follow that into the chamber. You can use this to get onto the catwalk. Put a portal there, and another on the wall. Look through the broken vent in the office to spot some white wall. A number less than -250 or higher than 250 will cause the funnel to move faster, and lower numbers to have it move slower.Walk into the new room to see how Wheatley’s test are going. For reversing it through a trigger/button, create the output:ĭon't forget to add an extra output to reset the funnel. If you want the funnel to start reversed, set 'Linear Force' to -250. Creating a hole for the funnel is necessary, or else it looks odd in the wall. It can be used to transport the player, objects, and gel, and can be transported through portals. The Excursion Funnel is one of the main elements seen in the Wheatley chambers. To create a semi-distant explosion, you'll need an ambient_generic, and env_shake, and a trigger_once linking up to them.įor maximum effect, you can use an env_explosion, however none of the official maps use it. Place this square around your test chamber to give the impression that distant explosions are happening all around the facility. Don't forget to use the instance destruction\destruction_ambience.vmf! An 'explosion' will randomly happen around a square. You will see lots of things breaking, falling apart, and on fire.Įxplosions are also common.

portal 2 wheatley

A main part of the map is the outside area, which is seen through the gaps and tears of the test. The large destruction of the chambers is caused by Wheatley's terrible handling of the facility. This is the last theme the player will encounter in the Portal 2 Single Player campaign.













Portal 2 wheatley